Posts Tagged ‘ loading ’

Making a loading screen in between Levels is Unity3D

Loading is one of the most considered thought while making Levels. We always have to be careful so as not to make our levels too heavy. Long loading makes the user bored from the game resulting in simple uninstallation or bad review. Though there are many ways by which we can optimize the game in order to make it load faster.
Whatver the case may be, it is always a good idea to make a loading screen to appear in between levels so as to make the user aware that the game is working on loading a screen rather than giving an appearance where it seems that the game has just freezed.

As with my progress in my current game I had to make a similar loading screen and was totaly unaware of how to do it in Unity3D. I have a experience in making games for Flash and it was pretty simple in Flash. After doing little experiment of my own I found that, in Unity too its as simple as making a seperate scene and just arranging the screen in a similiar fashion.

Following is the little guide on how to make a Loading Screen in Unity3D:
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